![]() ![]() The combination of these elements gives Bastion a multi-layered narrative considered unusual for an indie title. The narration is additionally accompanied by a musical soundtrack described by composer Darren Korb as "acoustic frontier trip hop" and fitting in with the grungy, Steampunk, atmosphere of the game (see SF Music). Rucks-as-narrator is a useful gaming device, enabling a detailed plot to evolve without recourse to lengthy cut-scenes or animations, and allowing the player to continue progressing as this occurs. This also gives the game an eerie, ethereal undertone particularly because the voice of the narrator is obviously not that of The Kid. During The Kid's subsequent adventures, a narrator called Rucks (Logan Cunningham) speaks poetic dialogue which triggers when the player performs certain actions (usually moving forwards in the game or performing a specific event), giving the impression of a rolling narration told from above. He sets off for Bastion, a place where citizens of Caelondia are supposed to go in times of trouble. The player takes the role of The Kid, an Amnesiac and silent protagonist who awakes somewhere near Caelondia. This graphical quirk enhances the sense of a fractured world, since the landscape seems to be constantly reconstructing itself a state of near-collapse. Blocks fall from the sky or unwrap from existing ones to create the platforms on which the player stands. The game itself is designed as an isometric grid, which "builds" itself as players approach the edges of each section. In the Post-Holocaust aftermath of some Disaster, The Calamity, the city of Caelondia and the surrounding land have fractured into a broken, floating world. The game takes place in an indeterminate future Dystopia. Over 200,000 of the game's 500,000 sales are attributed to XBLA sales. The game is also known for successfully transitioning to a more mainstream audience when it was released via the X-Box's downloadable content section X-Box Live Arcade (XBLA). These included those from the Game Developer's Conference, Game Informer and IGN. Bastion won several awards as an independent title, for its engaging soundtrack, and for the complex narrative. Made by independent games company Supergiant, Bastion is an Isometric Adventure puzzle game, one of several independent titles produced in the early 2010s that helped to elevate independent ("indie") videogames (see Independent Games) to a more prominent position in gaming culture. ![]()
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